Eduhub: Interactive Business & Financial Literacy Module for XR Fashion Boutique Game

Closed
Irule kids Tv Inc.
Peterborough, Ontario, Canada
Founder/C.E.O
(4)
4
Project
Academic experience
60 hours of work total
Learner
Ontario, Canada
Intermediate level

Project scope

Categories
UI design UX design Creative writing Visual arts Education
Skills
customer engagement gamification inventory control trend analysis usability testing retail management content development marketing content creation financial literacy
Details

Eduhub is the educational core of the XR Fashion Boutique game, providing mini-courses and interactive lessons that teach players essential financial and business skills. Students working on Eduhub will focus on developing structured, bite-sized learning modules that integrate seamlessly with the game. The goal is to create engaging and gamified educational content that players can complete while managing their virtual fashion boutique.

Deliverables

At the end of the project, Eduhub will have a functional set of interactive mini-courses that align with the game's mechanics, providing players with valuable financial and business knowledge in an engaging way. Students will gain hands-on experience in educational content creation, game-based learning design, and project development within a real-world simulation game.



Project Details:


• Content Development (15–20 hours)


Create 3–5 mini-courses covering financial literacy, business strategy, and retail management.


Develop real-world case studies relevant to fashion and business.


Ensure the courses are structured into short, engaging lessons (5–10 min each).


• Gamification & Interactivity (20–25 hours)


Design quizzes, interactive challenges, or small simulation-based tasks for each course.


Implement a simple reward system (e.g., badges, in-game currency, progress tracking).


• Integration & Testing (15–20 hours)


Work with the existing development team to integrate lessons into the XR Fashion Boutique game.


Conduct usability testing to ensure smooth learning experiences.


Gather feedback and refine the content for better engagement.


Final Deliverables:


1.Content Development Deliverables (15–20 hours)


3–5 Mini-Courses (each with 3–5 lessons) covering topics like:


Financial literacy (e.g., budgeting, loans, savings)


Business strategy (e.g., pricing, marketing, customer engagement)


Retail management (e.g., inventory control, trend analysis)


Lesson Plans & Scripts


Structured, bite-sized lessons (5–10 min each)


Case studies and real-world business examples

Instructional Materials


Text-based content, visuals, or short videos/slides (if applicable)



2. Gamification & Interactivity Deliverables (20–25 hours)


Quizzes & Challenges


At least 1 quiz per lesson (multiple-choice, scenario-based, etc.)


Interactive activities to reinforce learning (drag-and-drop, decision-making tasks)


Mini-Simulation Tasks


Small in-game financial or business challenges tied to Eduhub lessons


Example: Players must adjust pricing based on supply/demand principles


Reward System Prototype


Basic implementation of in-game rewards (badges, experience points, currency)


Documented plan for how rewards integrate into gameplay


3. Integration & Testing Deliverables (15–20 hours)


Lesson Integration into the Game


Ensure Eduhub courses are accessible within the XR Fashion Boutique game


Collaborate with the development team for smooth UI/UX integration


Usability Testing Report


Conduct at least 2 rounds of testing with feedback from players


Identify areas for improvement in content and interactivity


Final Documentation & Presentation


Summary report of completed work (with screenshots & descriptions)


Final presentation showcasing the Eduhub module and its key features

Mentorship
Domain expertise and knowledge

Providing specialized, in-depth knowledge and general industry insights for a comprehensive understanding.

Regular meetings

Scheduled check-ins to discuss progress, address challenges, and provide feedback.

Supported causes

The global challenges this project addresses, aligning with the United Nations Sustainable Development Goals (SDGs). Learn more about all 17 SDGs here.

Decent work and economic growth

About the company

Company
Peterborough, Ontario, Canada
2 - 10 employees
Education

Irule kids App is an educational platform for children entrepreneurs and Innovators of age 7 to 18 years that combines essential business skills, financial Literacy, through XR Technology and AI for individualised learning experiences and mentorship for a holistic approach on Entrepreneurship and Innovation education